SUMMARY
Texas Womans University Computer Science Graduate with a minor in Psychology and hands-on experience in software development. Proficient in C#, Java, Unity, and familiar with HTML, CSS, JavaScript, and SQL. Designed and developed a full-featured 2D farming simulation game as a solo developer. Eager to contribute strong problem-solving, programming, and system design skills in an entry-level software engineering role.
EDUCATION
August 2019 - August 2024
Texas Womans University
- Programming Fundamentals I & II - Built a foundation in object oriented programming and debugging in Python, Perl, and Java.
- Data Structures (Java) - Implemented and analyzed core data structures (lists, stacks, queues, hash tables, trees).
- Software Engineering - Collaborated on a team-based project following Agile practices; gained experience in version control, requirements gathering, and design documentation.
- Database Management - Designed relational schemas, normalized databases, and wrote SQL queries for CRUD operations and reporting
- Principles of Data Mining - Explored clustering, classification, and pattern recognition techniques for extracting insights from large datasets.
- Algorithms & Analysis - Applied algorithmic design strategies and evaluated computational efficiency for problem solving
- Information Security & Ethics - Gained knowledge of security principles, risk management, and ethical considerations in computing.
PROJECTS & TECHNICAL EXPERIENCE
Solo Game Developer
Remote
March 2025 - Present
- Designed and developed a 2D top-down farming simulation game, implementing player controls, animations, and interaction systems.
- Built scalable systems for inventory management, hotbar functionality, drag-and-drop UI with stackable items, and item pickup/placement mechanics.
- Engineered a farming system where crops grow through multiple stages when watered, and can be harvested when mature.
- Implemented a time and season manager controlling day/night cycles, seasonal progression, and weather events.
- Developed a UI system displaying the current day, month, time, weather, and season for player feedback.
- Created a save/load system using JSON serialization to persist player position, inventory, hotbar, and crop states.
- Applied software engineering practices, including modular script design, debugging, and version control (Git)
Personal Neocities Website
June 2025 - Present
- Designed and built a retro-inspired website inspired by a Nintendo DS interface/aesthetic using Next.js, React, and modern web development practices.
- Implemented dynamic state transitions between device screens (closed DS - open DS - splash screen - cartridge menu - homepage), switching between grid and list views, etc.
- Developed a navigation menu that allows users to go directly to the different subpages of my website, designed to look like cartridges in a DS.
- Styled the project with custom CSS for a nostalgic, early 2000s aesthetic, balancing creative design with responsive functionality.
- Applied component-based architecture, event handling, and routing for an efficient, maintainable codebase.
- Integrated iframes to embed and display external web content while maintaining visual consistency with the DS-style layout.
SKILLS
- Languages: C#, Python, JavaScript, SQL, HTML/CSS
- Tools & Frameworks: Unity, Git/GitHub, JSON, Visual Studio Code, Next.js, React
- Concepts: Object-Oriented Programming, Data Structures & Algorithms, Database Design, Software Engineering Practices