Feautures I've Implemented So Far
In RLIA, the player character wakes up in an unknown house in a place called Aurelia. They don't have any memory of who they are, or how they got there. While they try to regain their memory, they decide to start working at a nearby restaurant that has been closed since the owner went missing! The player will be able to serve customers with food made from the produce they grow in their farm, or use products bought from the local store for slighty lower quality meals.
Join them on their journey of figuring out what happened to the missing restaurant owner, and rediscovering who they were in their past life!
RLIA is in very very early production and still needs to be refined/worked on!!
Basic Mechanics
This page shows all of the basic mechanics of my game, like player movement, animations, and boundaries/borders.
Click here for more information on the ins and outs of these features, and how I made them!Inventory System
This page is about eveything that makes up my inventory system. Picking up items, dragging them to other slots, moving them to the hotbar, and how the items stack and decrement when used.
Click here for more information on the ins and outs of this feature, and how I made it!
Time and Seasons
This page is about how my time/day controllers work together to create a day/night cycle, progress through the months, and changes the seasons and weather. This also has an affect on which crops are allowed to be planted based on the season.
Click here for more information on the ins and outs of these features, and how I made them!Farming Mechanic
The farming mechanic was, so far, the most complicated mechanic to work on. This page will show how I set up the data for my crops, and coded the scripts to handle tilling, planting, watering, and harvesting.
Click here for more information on the ins and outs of this feature, and how I made it!